rust woods is a narrative side-scrolling game with platforming elements following rory, as she tries to win the respect of the animals who rule over the woods behind her highway. rory learns how to turn into three different animals, and each animal form gives her a unique ability: crows can fly, rabbits can get into small spaces, and foxes can rip things.
made for a semester-long junior thesis at maryland institute college of art. i did all the narrative and game design, the character design and animations, and inputting all of it into unity. i did most of the c# programming, excluding plugins for camera movement and dialogue trees.
original test of rust wood’s shape-shifting mechanic.