cosa nostra is a board game created by MICA students michelle pineda, lily cui, sarah puzio and i for a class. i worked on mechanics design, narrative design, visual concepts and organizing playtests.
cosa nostra is a battle between mafia bosses vying for control of the city. by extorting local businesses, starting speakeasies, fighting gang wars, and making (or breaking) negotiations with rival bosses, each will rise to power.
it is a competitive game for 3-4 players all trying to become the richest boss. players can strategize to control more areas in the city for more businesses to extort, spend their money on more crew members or speakeasies, or use their resources to take control of other players’ territories.